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Consider the following devices: Modem, Speaker , Joystick The device which produces sound output is ?

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In computing, an input device is a piece of computer hardware equipment used to provide data and control signals to an information processing system such as a computer or information appliance. Examples of input devices include keyboards, mouse, scanners, digital cameras and joysticks. Audio input devices may be used for purposes including speech recognition. Many companies are utilizing speech recognition to help assist users to use their device(s).

Input devices can be categorized based on:

modality of input (e.g. mechanical motion, audio, visual, etc.)

whether the input is discrete (e.g. pressing of key) or continuous (e.g. a mouse's position, though digitized into a discrete quantity, is fast enough to be considered continuous)

the number of degrees of freedom involved (e.g. two-dimensional traditional mice, or three-dimensional navigators designed for CAD applications)

Keyboards' are a human interface device which is represented as a layout of buttons. Each button, or key, can be used to either input a linguistic character to a computer, or to call upon a particular function of the computer. They act as the main text entry interface for most users. Traditional keyboards use spring-based buttons, though newer variations employ virtual keys, or even projected keyboards. It is typewriter like device composed of a matrix of switches.There also happens to be another keyboard that is like an input device for musical instrument which helps to produce sound.

Examples of types of keyboards include:

Keyer

Keyboard

Lighted Program Function Keyboard (LPFK)

Thumb Keyboard

Pointing devices are the most commonly used input devices today. A pointing device is any human interface device that allows a user to input spatial data to a computer. In the case of mouse and touchpads, this is usually achieved by detecting movement across a physical surface. Analog devices, such as 3D mice, joysticks, or pointing sticks, function by reporting their angle of deflection. Movements of the pointing device are echoed on the screen by movements of the pointer, creating a simple, intuitive way to navigate a computer's graphical user interface (GUI).

Pointing devices, which are input devices used to specify a position in space, can further be classified according to:

Whether the input is direct or indirect. With direct input, the input space coincides with the display space, i.e. pointing is done in the space where visual feedback or the pointer appears. Touchscreens and light pens involve direct input. Examples involving indirect input include the mouse and trackball.

Whether the positional information is absolute (e.g. on a touch screen) or relative (e.g. with a mouse that can be lifted and repositioned)

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